3D Render Gallery

Published:

Overview

My journey into 3D started around 15 years ago with Cinema 4D on my family’s computer. Back then, I mainly recreated YouTube intro tutorials, but I don’t have any renders from that period. After taking a long break, I got back into 3D modeling in high school then switched to Blender, learning the fundamentals of modeling, shading, lighting, UV mapping, and texturing through tutorials and online courses. These skills have proven invaluable in group projects during engineering school, where I often created assets for Unity projects and experiments.

This gallery showcases a collection of 3D renders, spanning from my early high school projects to recent work, and highlights my progression in 3D skills over the years.


Below is a selection of my 3D renders. Click on any image or video to view it in full size.


Equipment and Techniques

Throughout my 3D journey, I’ve worked with various tools and techniques to bring my ideas to life:

  • Software: Blender, Cinema 4D
  • Techniques: Modeling, Shading, Lighting, UV Mapping, Texturing
  • Skills: Fast asset creation for game development, mainly low-poly models.

I continue to refine my skills by applying them in diverse contexts, from personal projects to collaborative work in my engineering studies.


Conclusion

This gallery represents my evolution as a 3D artist, from learning basic tools in high school to applying my skills in more complex environments. 3D modeling has been an integral part of my personal and professional growth, helping me contribute creatively to projects and develop an eye for detail and design.

If you’d like to see more of my 3D renders or discuss potential collaborations, feel free to contact me or explore more of my portfolio.